Before
Write current cash, the route problem, and the item you plan to change.
Building guide
Connect modules, protect the visitor route, and keep each change small enough to judge before you expand.
Game facts checked August 4, 2026
Quick answer
Build loop
Decide whether the section creates travel, a turn, a branch, a monster approach, or breathing space. Decoration alone should not blur the route.
Line up the opening and inspect the join from floor level. A top-down view can hide a lip, gap, or wall that breaks the path.
The official description says you can enter your own maze. Use that ability before relying on visitor behavior.
Observe at least one person enter the changed area. Note the first hesitation, turn, or missed monster.
If the new section has no clear effect, remove or repurpose it. A smaller legible maze is easier to improve.
Room jobs
| Section job | What it should reveal | Common failure |
|---|---|---|
| Straight connector | Whether visitors can move cleanly between two useful zones | Extra length with no decision or monster exposure |
| Turn | Whether the route stays readable while sight lines change | A hidden opening that visitors or players miss |
| Branch | Which path visitors choose and where traffic splits | Two paths that look identical and hide the result |
| Monster approach | Whether a monster receives meaningful traffic | Monster placed in a pocket visitors never enter |
| Observation point | Where you can watch a route without blocking it | Decorative space that adds cost but no information |
Change control
Write current cash, the route problem, and the item you plan to change.
Record the new section or monster, then watch the same point in the route.
Keep, move, or undo. Do not stack three more purchases on top of an unclear result.
Official visual
The top-down promotional image shows a connected room network beside a single selected module. It is useful design evidence, not proof that any pictured layout has a special multiplier.

Quick answers
Large enough to create a useful visitor route, but small enough that you can identify why a visitor reaches or misses a monster.
No public rule says so. Give each monster a tested route job instead of filling dead space.
Yes. The official description says players can enter their own maze or someone else's maze to explore.
Next chapter